- A.J. Fulco -

- A.J. Fulco -- A.J. Fulco -- A.J. Fulco -

- A.J. Fulco -

- A.J. Fulco -- A.J. Fulco -- A.J. Fulco -
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Game Projects

Tour of Aki Island

Journey to the Sunflowers

Journey to the Sunflowers

A small open-world game made while learning about the different 3D tools available in Unity.


Explore Aki Island to collect trivia icons and fill your map! 

Play Here

Journey to the Sunflowers

Journey to the Sunflowers

Journey to the Sunflowers

A slow-paced co-op heavy adventure game about a young couple exploring a mysterious tropical island to reach a sunflower field at the top. 

Development was halted to allow me to work on other projects and build my skill set.


Play Here

Counting Sheep

Journey to the Sunflowers

Counting Sheep

A hilariously over the top shooty game about a young boy fighting his nightmares. 


Made for the Miami Game Design Club Game Jam. I served a project lead, tester, manager, and game assembler. I provided some programming and even voice work.

-Controller is required to play-

Play Here

Cosmos

Double Trouble

Counting Sheep

The exciting zero gravity puzzle platformer. Take control of space-man Benny as you work to repair your ship's power by bashing electric balls into sockets. 

Created for the 2020 Global Game Jam.

Play Here

Double Trouble

Double Trouble

Double Trouble

Made in 28 hours for a local game jam. Following the theme, better together, this game sees up to two players working together to control a two headed dragon.  All in the name of whipping out  a city in the name of feeding yourselves.

Play Here

Parry Plane

Double Trouble

Double Trouble

Made in 48 hours for the GMTK 2018 Game Jam. Parry Plane is a shooter without the ability to shoot! 

Players control a small plane to parry attacks back at a boss.

Play here

Blue and Orange

Blue and Orange

Blue and Orange

Everyone needs to start somewhere. 

Blue and Orange was the first iteration of the game concept that would later become Journey to the Sunflowers. 

Though impressive at the time, it has not aged well. I view Blue and Orange as the project that taught me all the do's and don'ts of game development. 

Sadly, no builds survived.

Audio

Battle Theme Blue and Orange

Combat was an ongoing struggle during the development of Blue and Orange. 

At one point I was considering having turn based combat. This is an unused track for those battles. 

Sky Labs

Another track from Blue and Orange. This track was used as environment music for a laboratory that was located in the sky. 

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