My senior capstone project and vertical slice demo for Mole Maiden.
Journey through Geocress is Penny's debut game. Explore R&D Mines, find wicked powers, and prove you've got what it takes to be the very best!
An unconventional 3D platformer inspired by Chinese brush painting.
Take control of the mythical brush princess as you work to paint your destroyed kingdom back into existence.
University course prototype.
The teams goal was to make a game centered around the theme of isolation.
We got to work with things like the Unity's HD Render Pipeline and GitHub.
I was team and project manager on this project.
A point and click adventure game inspirited by games like Put-put and Secret of Monkey Island.
Ace Detective Tom and his Red Panda side kick Mao to interrogate and a cast of quirky characters to find clues and figure out who done it.
I was in charge of the art for this game.
A small open-world game made while learning about the different 3D tools available in Unity.
Explore Aki Island to collect trivia icons and fill your map!
A slow-paced co-op heavy adventure game about a young couple exploring a mysterious tropical island to reach a sunflower field at the top.
Development was halted to allow me to work on other projects and build my skill set.
A hilariously over the top shooty game about a young boy fighting his nightmares.
Made for the Miami Game Design Club Game Jam. I served a project lead, tester, manager, and game assembler. I provided some programming and even voice work.
-Controller is required to play-
The exciting zero gravity puzzle platformer. Take control of space-man Benny as you work to repair your ship's power by bashing electric balls into sockets.
Created for the 2020 Global Game Jam.
Made in 28 hours for a local game jam. Following the theme, better together, this game sees up to two players working together to control a two headed dragon. All in the name of whipping out a city in the name of feeding yourselves.
Made in 48 hours for the GMTK 2018 Game Jam. Parry Plane is a shooter without the ability to shoot!
Players control a small plane to parry attacks back at a boss.
Everyone needs to start somewhere.
Blue and Orange was the first iteration of the game concept that would later become Journey to the Sunflowers.
Though impressive at the time, it has not aged well. I view Blue and Orange as the project that taught me all the do's and don'ts of game development.
Sadly, no builds survived.
Originally created as a final project for my Games and User Experience class, this essay goes into detail about my dissatisfaction for SwSh and also the direction the Pokemon franchise had been going down. To this day it is my most viewed and well received video!
A cheeky video I made for myself to help me remember the basics of Japanese.
My first "video essay" I made. This video show how games can be a powerful tool for learning languages through immersion.
Challengers who have collected all six of the Burrow League Medals must journey to the Quartz Pyramid to face the champion. However, it's not that simple. Challengers must defeat the three previous reigning champions, The Diamond Trio.
Another track from Blue and Orange. This track was used as environment music for a laboratory that was located in the sky.